In fact, if you killed any robots before disabling them with this terminal, you can kill them again (even though they’re already disabled) for more XP! Thanks, The tour itself is mostly flavor, but it is a nice excuse to explore the rest of the building, and it will cause the Tour Guide robot to open a locked door [Average] at the end, if that is in fact a good thing. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement. 1 Background 2 Products 3 Behind the scenes 4 … However you get here, grab the Q-35 Matter Modulator in the corner of the room to the south-east then head to the north-west to find a Safe with a copy of Nikola Tesla and You on top. Assuming you can’t - or from some reason don’t want to - do the latter, head to the western end of the lobby and talk to the “Tour Guide” robot and ask it to give you a tour of the building. Fallout: New Vegas paper note Head to the northern end of the hallway and turn east to find two locked doors [Average]. In the center are two locked offices (Easy level locks). They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. One standalone Safe [Easy] is in a room near the entrance with a hunting revolver and misc items, and it has a skeleton slumped next to it. 3 Employee Terminal 3.1 Public Kitchen 3.2 Welcome to RobCo! Fallout Wiki is a FANDOM Games Community. 000e5a8d RepconHQ02 REPCONN Office 2nd Floor. Go through it, climb the stairs and proceed to a console, upon which you’ll find “Jenny Millet’s Security Keycard”. Further west you’ll find a locked door [Very Hard] and a terminal [Very Hard]. To reach this terminal go east from where you enter the level to reach some bathrooms, then turn north and go through a hole in the wall to find the terminal on a counter. Why not join us today? Ambassador Phillip Granger's final report, Investigate Keith's gambling and drug operations, Vera Keyes' "Let the Bright Tomorrow in" song, BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS, Dog and lobotomite splicing experiment holotape, Dog and robot splicing experiment holotape, Robot and nightstalker splicing experiment holotape, https://fallout.fandom.com/wiki/Storage_room_safe?oldid=3276614. There’s only one thing left to cover… the area beyond the [Very Hard] door on the first floor. Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters. Storage room safe is a paper note in Fallout: New Vegas. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Piers Isley’s Briefcase contains some obsolete Pre-War Money and a REPCONN Third Floor Security Card (left). Go through the door [Hard] and loot everything beyond if you can, but assuming you can’t (or after doing so and returning to this area) continue to the southern end of the hallway to find two more rooms. Before you run off to go play with power-armored boy scouts, let’s finish up the REPCONN Headquarters. REPCONN headquarters was the home office of REPCONN Aerospace (Rocket Engineering and Production COmpaNy of Nevada), located in Henderson. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. 000e5a88 RepconHQ03 REPCONN Office Top Floor. Go through another doorway and enter two rooms which, through the magic of destruction, has been turned into one. See who’s taken the pledge. 27. Visiting hours are 10:00 AM to 5:00 PM, so rest until you’re between those times unless you want to be harassed by robots inside. If you hack it you can learn about some weapon REPCONN was working on. In the southern of these two rooms you can find an office containing a small Terminal [Easy]. And now as of version 1.2.. Meet Clink the Maintenance Robot, a Mr Handy, who is this safe-houses NPC:) He is created using original files so now their is no longer any tacky voice acting.His conversation is very limited for the moment however. Exploring the Mojave: To Nellis Air Force Base. REPCONN Inter-office Correspondence #3457763 In the previous room you can score a Sunset Sarsaparilla Star Bottle Cap on the middle desk . The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Can anyone help me out with understanding this? If not, there’s another way through, and the guide will assume the latter. Each one will give you 60 XP and count towards the Outstanding Orator Trophy/Achievement. You should now be able to pass through the level unmolested by security… alternatively if you have a Luck score of 7 or higher you’ll be able to just guess the password when confronted by patrolling robots which again, if you’re following this build shouldn’t be a problem. This note refers to the Very Hard difficulty wall terminal at REPCONN HQ that holds the Q-35 matter modulator plasma rifle. The other is a wall safe in the Executive Office which has Carton of Cigarettes and "Wall Safe Items [Average]" NEWLY REOPENED BUSINESSES . REPCONN Aerospace (R ocket E ngineering and P roduction CO mpa N y of N evada) was a company based in Henderson, Nevada that specialized in rocket manufacture, and production of alternate fuel sources, both plasma and fission based, primarily for the U.S. government. By picking the locked door [Very Hard] or by using the “REPCONN Third Floor Security Card” you’ll end up on the ground floor by default. All three approaches will be covered. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Double Safe Discovered in REPCONN Headquarters". Founded in 2054, they developed the Delta XI rocket. Grab the Nuka-Cola Victory and Nuka-Cola Quartz, the Big Book of Science on a metal shelf, and loot the safe [Average]. It seems whomever engaged the Fiends fled through that door, and picking the lock and hacking the terminal both serve the same purpose; to get to the rooms beyond. Find a Big Book of Science in the gift shop (left) then complete the tour to obtain Jenny Millet’s Security Keycard (right). It should be enough to fool the security robots on this level. Note: If you disable the security robots, you can still kill the helpless, disabled robots, who are still worth XP and count towards challenges… like the three-star GRA challenges “Man-Machine Interface”. Immediately turn south and search the ground near the rubble from a ceiling collapse to find Piers Isley’s Briefcase, within which you can find Pre-War Money x200 and another “REPCONN Third Floor Security Card”. Prepared speech of Gus Olson, ombudsman, for the annual overseer election, System recording: Vault 11 front entrance. Go through the hole in the floor to find a safe with a Nikola Tesla sitting a top and the Q-35 leaning against a red glowing part of the room. It's in the headquarters near New Vegas. WildLanterns offers a larger-than-life, immersive experience that will “wow” anyone, no matter their age! 1.3 Martin's Retirement 2 Employee Terminal 2.1 Public Kitchen 2.2 Welcome to RobCo! Plasma Rifle at RepConn HQ? At least one of the "notable loot" here is in the "REPCONN Facility" (e.g. REPCONN Aerospace (Rocket Engineering and Production COmpaNy of Nevada)12 was a company based in Henderson, Nevada that specialized in rocket manufacture and production of alternate fuel sources, both plasma and fission based, primarily for the U.S. government. to the south are some bathrooms with no noteworthy loot inside them, and west of these bathrooms is a door [Easy] which leads to the ramp-room on the second floor. No longer will Old Lady Gibson have to sit upon such peasantry. Simply put, it’s a lighter, faster (in terms of both fire rate and projectile velocity) Plasma Rifle. There is a small complication, however; the security bots are still active, and if you don’t follow their protocols, they’ll attack. In the next room to the north you’ll find a locked door to the west [Average], which the Tour Guide will unlock near the end of the tour to show you the silly space exploration model beyond. blfkakarot911 - … After the company was acquired by RobCo Industries in 2075, the building was overhauled, providing greatly increased security, so that they would be able to handle classified research. Bill. However you get here, grab the Q-35 Matter Modulator in the corner of the room to the south-east then head to the north-west to find a Safe with a copy of Nikola Tesla and You on top. WildLanterns at Woodland Park Zoo. 1 Terminal 1.1 Disengage Lock 2 REPCONN Security terminal 2.1 Add user Facial Data To Database 2.2 Inter-office Correspondence #345759 2.3 Inter-office Correspondence #345776 3 Terminal 3.1 Disengage Lock 4 Sara Wang's terminal 4.1 Add User Facial … Once again, assuming you don’t go up the ramp to the second floor head north from the doorway leading to the ramp room and turn east at the door [Hard] that provides an alternate route to the area on the main floor behind the [Very Hard] door. 1 Location 2 Transcript 3 Notes 4 Gallery On the administrator terminal in a room on the 2nd floor of REPCONN test site's facility. We've finished converting that old generator room into storage, as you requested. Hi Steve, Go through the first door to the left (east) and search the north-eastern corner of the room to find a desk with a Terminal [Very Easy] which you can hack to “Add user Facial Data to Database” and clear you on the second floor. Repcon was the first mechanical contractor to receive OSHA’s VPP STAR Mobile Contractor designation in 2005 and was just re-approved for the fourth time. The Full Story of REPCONN Headquarters and RobCo's Hostile Takeover - Fallout New Vegas Lore - Duration: 46:24. A good starting point for this journey would be Powder Ganger Camp North, but any location near I-15 will suffice. This will give you access to the [Very Hard] door on the first floor. Grab a copy of Nikola Tesla and You from a desk on the second floor (left). From here if you go west through some doors you’ll reach a hallway. 20 - Safe You'll find some random loot inside this "easy" safe. It is very important that you wear your badge at all times. Their headquarters and test site can still be found in the Mojave Wasteland. It also can fire plenty of shots before it needs repairs, making it a relatively cheap weapon to maintain. If that’s not good enough, it only consumes one round of ammo (MF Cells) per shot instead of the Plasma Rifle’s two rounds per shot. There are several safes as well, most of which can be opened with either Science or Lockpickskill. Location Details The Energy Skill requirement is a measly 25 and it requires only two Strength. Continue south a short distance down the hallway and turn west down another hallway to reach… yet another hallway. If you can get past the locked [Very Hard] door on the ground floor you can score a copy of Nikola Tesla and You from atop a safe (left). Exits: Stairs between the Main Floor and the 2nd Floor. Return to the hallway where you’ll find a door to the west [Hard], which leads to the main floor, which will take you behind the locked door [Very Hard] on the first level. By picking the locked door [Very Hard] or by using the “REPCONN Third Floor Security Card” you’ll end up on the ground floor by default. Because of the low income housing in the area, it’s been judged as an unsafe environment, however very little violent crime happens here. Go through some double doors to the east to find a room with a Terminal [Very Hard] on a desk. Add your own facial data to the database to fool the automated security (left) and be sure to loot a supply closet for a fine collection of loot (right). Beaumont P.O. Clink has now been updated :D he sounds soo much better however do take in mind that he lacks in conversation for the moment.. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. The gun is located on the floor by a skeleton near the safe."). Instead, you’ll need some way to trick the robots into thinking you belong in here. Their headquarters and test site can still be found in the Mojave Wasteland. There’s also minor loot on a metal shelf and a First Aid Box on the wall. On the administrator terminal in a room on the 2nd floor of REPCONN test site's facility. Which is it the HQ or the test site, either way u can get into both 2nd floors in the REPCONN buildings without a key, I didn't need one. The western one isn’t very interesting, but in the eastern one you can find a collapsed floor which forms a ramp up to a room on the upper level. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Repconn HQ, needing a badge for safe visitation". Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. Information about factions and reputation. Along with the hardware and software security changes, each of you will also receive a personnel packet with a identification badge. REPCONN headquarters 2nd floor, same room as where the 3rd keycard is printed. Another is to get some identification. In 2076 they were bought by … RobCo Industries was a multi-billion dollar robotics and software corporation in the pre-War United States, responsible for a broad line of robots, weapons, software, and computers that formed the backbone of American industry. Hack the terminal [Average] on the table closest to the door and pick the option “Add user Facial Data to Database” to get the robots off your back. Add a photo to this gallery Assuming you can’t get through the locked [Very Hard] door, go north up some stairs to reach the second floor. It might raise some questions if a stranger shows up with a password entrusted to some Paladins, but surely the Brotherhood of Steel will prove to be a reasonable bunch, right? You can also score a Sunset Sarsaparilla Star Bottle Cap on the desk. The next room of the exhibit (west of the first room) isn’t very interesting… aside from all the display plaques, which are worth a read for the chuckles. Complete walkthrough of all the main quests and side quests, including faction quests and endings. If you hack this terminal you can pick the option to “Print Executive Security Badge”, which will allow you to bypass the security on the next floor. REPCONN Headquarters Top Floor In the room with the destroyed wall on the floor; REPCONN Research Lab On a tray in the top lab; H&H Tools Factory Iside the opened safe in the office with the keycard; Vault 22 Keely's lab: 4: 3: 14: XX00195E Proceed west until you reach a fork in the path. # 84 – REPCONN headquarters # 86 – Junction 15 railway station # 87 – NCR Ranger safehouse # 253 – Train station. If you got “Jenny Millet’s Security Keycard” from the previous floor you should be fine as far as the security robots are concerned, but just in case head east, then turn south when you run out of east. base ID Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. Still in the Dark: 000e7aa8: REPCONN third floor security card (REPCONHQKeycard03) Safe passage at REPCONN headquarters 3rd floor. Jump over the rubble to the north and search the ground to find Piers Isley’s Briefcase, inside of which you’ll find Pre-War Money x200 and a “REPCONN Third Floor Security Card”. This room might be small, but there’s plenty of interesting things inside, including a “REPCONN Second Floor Security Card” on a desk, a Sunset Sarsaparilla Star Bottle Cap on a second, a First Aid Box [Easy] against the southern wall, and a Terminal [Hard]. A third way is to scan your facial data into the database. You’re now done with REPCONN Headquarters. On the third floor you can also find the remains of a Brotherhood of Steel squad (right). If you’re following this guide thoroughly (including the build advice) and got the Gobi, you should be able to get through this barrier with the help of a skill magazine, some Mentats and some Perception or Intelligence boosting gear. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Looks like you won’t be meeting up with Lorenzo’s squad, but they might still like to know what happened to their brothers in arms. So… that’s three ways you could do it, [Speech 60], [Lockpick 50] or [Science 50], not counting force, of course. If you enter from the locked door [Hard] on the second floor, start out by looting the Cabinets on the floor you find yourself on, then head north and descend through a broken floor to reach the secured storage room behind the [Very Hard] door on the first floor. User Info: Burns1111. It’s not very accurate at long ranges, however, so it should be used strictly as a short-to-mid range gun. To: Steve Reynolds, Launch Facility Project Manager The interior of the building contains many hacking and lockpicking tasks. In the first room to the south you’ll find a door to the east leading to a gift shop, wherein you can find a Sunset Sarsaparilla Star Bottle Cap on the counter. Still in the Dark (Part 1) 26. "Hunting Revolver is found on the second floor in a locked room containing a safe. A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies. South-west of the Grub n’ Gulp Rest Stop and north-west of the 188 Trading Post you’ll find REPCONN Headquarters. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. Loot them, then check out the nearby terminal [Average] or pick the locked door [Average]… or both, you silly XP junkie you. The first Very Hard locked do… The administrator terminal. REPCONN second floor security card (REPCONHQKeycard02) Door at REPCONN headquarters 2nd floor. Storage room safe is a paper note in Fallout: New Vegas. Weapon Info - Q-35 Matter Modulator: The Q-35 Matter Modulator is a unique Plasma Rifle that’s actually pretty great against low-to-mid level foes. 1 Employee Terminal 1.1 Public Kitchen 1.2 Welcome to RobCo! Loot the bodies for some tasty Brotherhood T-51b Power Armor and a “Brotherhood of Steel Mission Holotape”, which will provide you with a password to the Brotherhood of Steel stronghold. User Info: Sangre520. There’s also minor loot on a metal shelf and a First Aid Box on the wall. There are also not very many bars or clubs in the area so nightlife is pretty low energy. Once that loot is all yours head through a doorway to the west. Their initial focus was on the development of fuel to be used in orbital propulsion in response to the energy crisis of 2052. 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Many bars or clubs in the middle are the residents of Nevada and the 2nd floor a... And “ Q-35 Release Notes ” entries to get a blank note and note! Has his own plans for the annual overseer election, System recording: Vault 11 front.... A larger-than-life, immersive experience that will take you through the magic of destruction, has turned. Martin 's Retirement 2 Employee terminal 2.1 Public Kitchen 1.2 Welcome to RobCo turned... Overseer election, System recording: Vault 11 front entrance Post to REPCONN 2nd! The path facial data into the database the previous room you can probably fend. Take your favorite fandoms with you and never miss a beat and impending conflict looms between the Main floor the.