Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, the creature has since been featured in numerous popular culture references. His body is a corpulent slab of slime-kissed flesh, generally humanoid except for his enormous size and terrible claws on his hands and feet. Non-Attack Action. He can innately cast the following spells, requiring no components: Magical Attack: Cthulhu uses one of the following magical effects. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). If the target is thrown at another creature, that creature must succeed on a DC 27 Dexterity saving throw or take the same damage and be knocked prone. Cthulhu dwells in the corpse city of primordial R’lyeh, sunken deep beneath the surface of the Pacific. This site may earn affiliate commissions from the links on this page. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. If a component takes radiant damage, this trait doesn’t function at the start of Cthulhu’s next turn. The other parts are to mostly act as distractions. Product Line: Cthulhu Mythos for 5E. Worshiped throughout history by dark cultists, Cthulhu is a massive, tentacled entity of immense power and malevolence. The prolific creator of the Call of Cthulhu tabletop RPG and a designer on some of the greatest video games of all time is now releasing full-length Dungeons & … The chant meant only this: 'In his house at R’lyeh dead Cthulhu waits dreaming.' Hmm, if I understand you correctly, that’s a roundabout way of saying the parts continue to regenerate as long as he’s alive. The entity lies sleeping, its dreams affecting all of humanity, but legends tell of the day it will awaken. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Cthulhu. 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). Edits (7/29/2019): I made the following changes: Colossal aberration (Great Old One), chaotic evil (1,000 ft. tall), Travel Pace 8 miles per hour (192 miles per day), Abilities Str 30 (+10), Dex 12 (+1), Con 30 (+10), Int 30 (+10), Wis 27 (+8), Cha 29 (+9), Saving Throws Str +19, Dex +10, Con +19, Int +19, Wis +17, Cha +18, Skills Arcana +19, Insight +17, Religion +19, Perception +26, Damage Immunities acid, cold, fire, lightning, poison, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical weapons, Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, Senses truesight 5 miles, passive Perception 36. Just make sure that they know what they’re facing before they do. The Great Old One known as Cthulhu is the source of anxiety for all mankind and waits dreaming in the underwater city of R’lyeh deep in the Pacific Ocean, waiting to rise once more and lay ruin to creation. Cthulhu’s supposed birthplace is Vhoorl, in the 23rd Nebula. Cthulhu is directly allowed in the rules. Melee Weapon Attack: +19 to hit, reach 50 ft., one target. Great Cthulhu is nightmare made flesh, towering well over 1,000 feet high. I had an idea for something using this format said it out loud then you did it /: How could any pcs fight this beast. The Great Roleplaying Experiment – 5e D&D versus Call of Cthulhu 7e On April 5, 2016 April 6, 2016 By Seth In Random Musings , Reviews , Role … Pretty cool overall though. Woe to those who should find themselves in conflict with such a being. Fandom Apps Take your favorite fandoms with you and never miss a beat. Any creature that starts its turn within 500 feet of Cthulhu and is aware of him must make a DC 26 Wisdom saving throw. The golems are comprehensive designers that do great work and I’m positive their research would far outweigh mine so I’m making good on that resource. So how do you beat something like Cthulhu? Siege Monster. Each of Cthulhu’s components regains 50 hit points at the start of his turn. The chanted ritual was not the secret—that was never spoken aloud, only whispered. I don’t see how, he is 1000 feet tall, correct me if I’m wrong but it seems a bit difficult to find abilities with 700ish range to hit the bottom part of his head. If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. | 5th Edition SRD That’s totally up to you, the GM. At the start of each of Cthulhu’s turns the swallowed creature takes 42 (12d6) necrotic damage and makes a DC 27 Wisdom saving throw. I mean if his head is ~1000 ft. in the air then he is effectively indestructible by standard means. Armor Class 24 (natural armor)Hit Points 585 (30d20+270)Speed 60 ft., fly 200 ft., swim 60 ft. In Yig Snake Granddaddy, the new Cthulhu Mythos for 5e campaign, evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Wing Blast. These entities’ minds are immeasurably superior to our own. Great batlike wings grow from his back, useful both in the air and in the water. Pointed teeth glittered like daggers of jet in the light. Cthulhu is the Great Old One, Himself, living in death-like slumber at the bottom of the sea. Gargantuan aberration (great old one), chaotic evil. Each creature in a 100-foot cube originating from Cthulhu’s body must make a DC 27 Strength or Dexterity saving throw (target’s choice). Hit: 37 (5d10 + 10) bludgeoning damage plus 37 (5d10 + 10) psychic damage plus 27 (5d10) necrotic damage. Chapter 1 focuses on some basics for DMs to learn and absorb for their campaigns. On a failure, the creature gains one short-term madness. Cthulhu is immortal. The Cthulhu mythos and the Melnibonean one. This is a preview of Cthulhu for Fifth Edition. | Starjammer SRD IMO. But hey, I wanted to do the big guy justice. Great Old One. On a successful saving throw, a creature is frightened of Cthulhu until the end of its next turn, after which the creature is immune to Cthulhu’s Unspeakable Presence for 1 hour. All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. Their sinister, loathsome agendas challenge not only our sanity, but our very existence. “The most comprehensive guide to the Cthulhu Mythos ever written for 5e fantasy. The challenge seems good, a high-level party that knows to go for the head instead of his body (AKA not Thor) should be able to take it down. Added in two more actions for him to choose from. On his turn, Cthulhu can take 3 actions, choosing from the options below. See Clark Ashton Smith deities.. Bokrug. Sandy Petersen's Cthulhu Mythos (5E) By: Petersen Games. In addition, Cthulhu can take 3 legendary actions, choosing from the same options. Kezef appeared as a huge mastiffwith unearthly malevolent red eyes and a ratty tail. Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game.. View all posts by DM Dave. Tentacles. As a Great Old One, Cthulhu is a foe beyond the powers of mortal heroes. This sort of challenge is meant to be extremely difficult, beyond any tarrasque, lich, or worse. Condition: MINT/New MSRP $59.99 Our Price $49.95. DMDave | Fifth Edition Monsters, Maps, and More. On a successful saving throw, a creature takes half as much damage and isn’t knocked prone. Cthulhu uses his head to move with his feet or his wings. Latest 5th Edition Products in the Open Gaming Store! This is much more than a mere bestiary, however. | PF2 SRD. Magical Attack (Costs 3 Actions, 1/Round). | OGN Articles Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.). Cthulhu can grapple a maximum of four creatures at a time. A hideous female or hermaphroditic entity of tremendous power, cousin of Cthulhu and Hastur imprisoned by the Great Old Ones being themselves awe of her powers. Cthulhu’s attacks deal double damage to objects and structures. In the Great Old One section, it specifically calls out Great Cthulhu as an option for your pact entity. Ghoul Island Act 1 - Voyage to Farzeen. This is much more than a mere bestiary, however. His flesh oozed like pus from an old sore, and his paws left burning prints in the ground that spread into pools of burning ichor in his wake. He lies in a deathlike trance, but someday the city will rise and he will wake. Cthulhu is trapped somewhere in the sea So, Who or What, is Cthulhu? Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft and first introduced in the short story "The Call of Cthulhu", published in the American pulp magazine Weird Tales in 1928. He waits in His home of R'lyeh until the day when the stars are right. Rampage. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). D&D Beyond If Cthulhu takes 30 damage or more on a single turn from a creature inside it, Cthulhu must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Cthulhu. Demigod. Innate Spellcasting: Cthulhu’s innate spellcasting ability is Intelligence (spell save DC 27). Cthulhu uses his head to cast one of his innate spells. There are a few post-Tiamat exceptions (Zariel, for one, and the demon lords), but the powers rarely get the treatment. On a failure, a target takes 65 (10d10 + 10) bludgeoning damage plus 55 (10d10) necrotic damage and is flung up 500 feet away from Cthulhu in a direction of Cthulhu’s choice and knocked prone. Heal. Most are colossal monstrosities formed from the very fabric of the universe and virtually impossible to destroy, have minds whose thought processes are incomprehensible to humans, show little to no regard for the consequences their actions may have on lesser beings, and drive to insanity any who look upon their true form. His head appears as an octopus or squid, with writhing … Cthulhu regains spent legendary actions at the start of his turn. His blood was a dark, corrosive, liquid ooze, and … | The Modern Path SRD Only Cthulhu’s head now has regeneration. Maybe the text should connect those dots for us. Could a party of level 20 characters kill cthulu? | GumshoeSRD The carven idol was great Cthulhu, but none might say whether or not the others were precisely like him. | d20PFSRD Yeah, I’ll take a look at it. A wise party–with some great defensive capabilities–might be able to take him down. Stock #: PTGSPCM-5E Year: 2018. Each part says it is only destroyed if his head or body is reduced to zero HP and doesn’t regenerate, except that’s also the same condition under which he dies. Cthulhu can heal 100 hit points on any of his body parts using an action. On a failed saving throw, the creature is knocked prone and takes 37 (5d10 + 10) bludgeoning damage plus 27 (5d10) necrotic damage. | Dungeon World SRD Cthulhu uses his head to make a magical attack. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. I probably think about D&D a little too much. Movement: Move up to the speed of one of Cthulhu’s movement components. Even the greatest of mages fear to scry upon Cthulhu for fear of being driven mad—if they don’t die of sheer terror first. These entities from the Far Realm are beings of power and madness that can grant a warlock many powers if they become his or her patron. If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. How could any party reasonably defeat this as I is 1000 ft tall and they don’t have the range? The first part of the chapter, as expected, does an excellent job defining the Mythos for those unfamiliar with it. B Basatan. In other words, interesting but woefully inadequate. If Cthulhu dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone. Some content used under the open gaming license. 2015-07-05, 11:54 AM (ISO 8601) Despite she being pretty powerful, the typical WotC approach to statting powerful beings is to simply not. The end. If the saving throw is successful, the target takes half the damage and isn’t flung away or knocked prone. Is roughly humanoid in shape, with an octopoid head, wicked claws, he! Spell or similar madness-curing effect can end this frightened effect more than a mere bestiary,.! 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